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Alignment Chaotic Good
Type Outsider
Image Wizards.com image
Publication history
Source books 3.5E Monster Manual 1, 3E Monster Manual 1, Planescape Appendix 2, Book of Exalted Deeds

Eladrin are a fictional race of creatures appearing in the Dungeons and Dragons fantasy role playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. In D&D 4th edition, Eladrin are instead a race of fey beings, closely akin to elves.


Eladrin once lived in the magical beauty of the twilight courts. They are people who value beauty and splendor over anything else. Much like their elven brothers, Eladrin often appear as being arrogant and elitist to other races. Unlike elves, however, Eladrin are much more reserved and cold, typically appearing more aloof and absorbed in their own thoughts and meditations.

Eladrin are accustomed to showing their feelings in the form of an art rather than in words: painting, singing and dancing are the primary ways in which they express themselves, which is why they mostly seem cold and detached when speaking. However, even when speaking a strange charm seems to radiate from them.

An Eladrin's height is usually between 5′ 5″ and 6′ 2″. They are slim, weighing in between 130 and 180 pounds, and even the strongest simply look athletic rather than muscle-bound. They usually have pale complexions and long straight hair, which is often pale blue, silver or golden blond. Their ears are long and pointed, and their eyes are pearly orbs of vibrant blue, deep purple, emerald green or bright yellow, lacking pupils.


  • Base Statistics: +2 Dexterity, +2 Intelligence, +2 Charisma. Like the elves, Eladrin are agile and charismatic. They are also very knowledgeable.
  • Type: Humanoid (Fey)
  • Side: Medium sized
  • Speed: Eladrin base land speed is 40ft (8 squares)
  • Abilities: Dark vision
  • Skill Bonus: +2 arcana, +2 history and +2 perception (knowledge arcana, knowledge history, spot and listen for regular settings)
  • Eladrin Education: You gain training in one additional skill (4 in regular settings).
  • Eladrin Weapon Proficiency: Eladrin gain proficiency with the longsword and the spear.
  • Fey Origin: Eladrin are considered to be fey for the purpose of effects that relate to creature origin. Also, rather than sleep, an Eladrin enters a meditative state known as a trance. Eladrin need to spend 4 hours in this state to gain the benefit of a full night of sleep, equivalent to six hours of sleep for a human. During this trance, Eladrin are completely aware of their surroundings, and can use their senses much the same way as they would when not in trance.
  • Feystep (Racial Power): Once per encounter (or every five to ten minutes), an Eladrin can use their Feystep racial power as a move action in order to teleport up to five squares (25 feet) as long as there is a clear line of sight to the destination.
  • Immune: magical sleep and effect. +5 vs. charm/enchantment saving throws.
  • Magical Nature/Eladrin Will: The eladrin gain a +1 bonus on charisma-based saving throw (+1 on will saving throw in regular settings).
  • Automatic Languages: Common and Elven
  • Bonus Languages: Celestial, Gnomish, Sylvan, Orc, Dwarven, Halfing, Draconic and Primordial
  • Favored Class: Wizard, Rogue, Warlord, Fighter
  • Level Adjustment: +0

Celestial Eladrin

Prior to 4th edition, Eladrins are all extraplanar outsiders that share a number of magical powers:

  • They possess Darkvision, the ability to see in the dark.
  • They are immune to electricity and petrification.
  • They are resistant to cold and fire.
  • They can speak with any creature that has a language.

Types of Eladrin

  • Coure [1] - Spritelike eladrins that serve more powerful beings as messengers and scouts.
  • Bralani - Wild and feral eladrins that can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
  • Firre [2] - Red-haired elven eladrins that protect works of art and the artists who create them.
  • Ghaele - Knights-errant of the celestials who quietly muster resistance and offer guidance to any of good heart.
  • Noviere - an aquatic eladrin that dwells on Ossa, the second layer of Arborea.
  • Shiere - serve and protect Arborea as the noble knights of the eladrin.
  • Shiradi [3] - Shiradis battle for freedom across the planes, helping the oppressed, deceived, and less fortunate.
  • Tulani - The ancient faerie lords of the eladrin, who roam seeking peace, beauty, and solitude.

The Court of Stars

The celestial paragons of the eladrins are collectively known as The Court of Stars. The members include:

  • Faerinaal, the Queen's Consort - Oversees the defense of the Court of Stars and liberates eladrins captured by evil forces.
  • Gwynharwyf, the Whirling Fury - Queen Morwel's loyal champion and a barbarian of unparalleled ferocity.
  • Morwel, Queen of Stars - The ruler of the eladrins and the Court of Stars.

Former Members

  • Ascodel - This former Royal Consort was tricked into a pact with the demoness Pale Night, condemning a generation of young eladrins to be eternally bound to the Abyssal layer of Androlynne. Ascodel died fighting to defend these children on Androlynne.
  • Vaeros - The predecessor of Faerinaal perished during a mission to the Abyss to liberate eladrins captured by the forces of evil.

Publication History

Eladrin debuted as several cards in the Blood Wars Card Game in 1995, including the Bralani, Coure, Firre Troops, Ghaele Elite, Noviere Raider, Shiere Crusaders, Faerinaal, Queen's Consort, Gwynarwhyf the Veiled, Tulani Champion, Tulani Warlord, and Faerie Queen Morwel.

Advanced Dungeons and Dragons 2nd Edition (1989-1999)

Eladrin first appeared in a D&D product in Planescape Monstrous Compendium Appendix II (1995). This book featured the bralani, the coure, the firre, the ghaele, the noviere, the shiere, and the tulani.[1]

Eladrin were further detailed, and presented as player character options in Warriors of Heaven (1999).[2]

Dungeons and Dragons 3.0 Edition (2000-2002)

The ghaele eladrin appears under the celestial entry in the Monster Manual for this edition (2000).[3]

The firre eladrin appears under the celestial entry in the Manual of the Planes (2001).[4]

Savage Species (2003) presented the ghaele eladrin as both a race and a playable class.[5]

Dungeons and Dragons 3.5 Edition (2003-2007)

The bralani and ghaele eladrin appear in the revised Monster Manual for this edition (2003).

The coure, the firre, the shiradi, and the tulani eladrin appear in Book of Exalted Deeds (2003). The book also details the Court of Stars, the celestial paragons of the eladrin: Morwel, Queen of Stars; Faerinaal, the Queen's Consort; and Gwynarwhyf, the Whirling Fury.[6]

The eladrin's role in the tanar'ri uprising in the Abyss was detailed in Fiendish Codex I: Hordes of the Abyss (2006).[7]

Dungeons and Dragons 4th Edition (2008-)

Eladrin appeared in the preview product for 4th edition, Wizards Presents Races and Classes (2007).[8]

Eladrin appear as one of the core player character races in the Players Handbook for this edition (2008). They are described as living in the Feywild and are akin to High Elves but with more powerful magical abilities.[9] All elven races have the humanoid type and the fey origin in 4th edition.

The Eladrin also appear in the Monster Manual (2008) for this edition., which includes the eladrin fey knight, the eladrin twilight incanter, the bralani of autumn winds, and the ghaele of winter.[10]


  1. Baker, Rich, Tim Beach, Wolfgang Baur, Michele Carter, and Colin McComb. Planescape Monstrous Compendium Appendix II (TSR, 1995)
  2. Perkins, Christopher. Warriors of Heaven (TSR, 1999)
  3. Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000)
  4. Jeff Grub, Bruce R. Cordell, David Noonan. Manual of the Planes (Wizards of the Coast, 2001)
  5. Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
  6. Wyatt, James, Darrin Drader, Christopher Perkins. Book of Exalted Deeds (Wizards of the Coast, 2003)
  7. Jacobs, James, Erik Mona, and Ed Stark. Fiendish Codex I: Hordes of the Abyss (Wizards of the Coast, 2006)
  8. Michele Carter, Richard Baker, James Wyatt, David Noonan, Gwendolyn Kestrel, et al. Wizards Presents Races and Classes (Wizards of the Coast, 2007)
  9. Heinsoo, Rob, Andy Collins, and James Wyatt. Player's Handbool. (Wizards of the Coast, 2008)
  10. Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)

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