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OneDice B Movies

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OneDice B Movies
Cover of OneDice B Movies
by David Underwood, Peter Cakebread and Ken Walton
Code ODW-6
Rules required d6 Systems
Authors David Underwood
Peter Cakebread
Ken Walton
First published March 9, 2016
Pages 100 Pages
Linked modules

For other uses of the word Succubus, see Succubus (disambiguation).

OneDice B Movies is a role playing game sourcebook created by David Underwood, Peter Cakebread and Ken Walton. It is the sixth sourcebook in the OneDice game series, published by Clockwork & Chivalry. The game universe and rules are designed to be used with any d6 role playing game, placing players in a universe which has a B-movie theme.

Within this sourcebook, a script, or module, called I Was a Teenage Succubus, has a Succubus appear as one of the characters.


  • Title: OneDice B Movies
  • Authors: David Underwood, Peter Cakebread and Ken Walton
  • Artist: David Powell
  • Published By: Clockwork & Chivalry
  • Length: 100 Pages
  • Format: PDF
  • Module Code: ODW-6
  • Publishing Date: March 9, 2016

Sourcebook Summary

OneDice B Movies is a role-playing game set in the world of B Movie cinema.

Vanquish the giant monster that is trashing your neighbourhood! Confront Nazis from outer space! Escape the clutches of the Eggplantosaurus! Meet the terrible Teenage Succubus! Marvel at the 50 foot Nurse! Tremble at the giant bees from beyond!

OneDice B Movies is great for one-shot adventures in the world of terrible movies. But you can also take on the role of a B Movie actor, appearing again and again in films you’re rather embarrassed about. Will you ever win an Oscar?

Contains everything you need to play, including plenty of B Movie “scripts” to get you going.

Book Review

The following review was originally published by Tera on her Blog, A Succubi's Tale

The work is a complete role playing games which provides rules, character generation and outlines for various game settings which all have a B-movie theme to them. As such, the themes include horror, space, adventure and other such themes from which various outlines are provided for the Game Master to build from.

One of these, I Was a Teenage Succubus, tells of an adventure in which the players seek out a succubus that has appeared in their town. Following the clues through the adventure the succubus is revealed and the players attempt to stop her before it's too late.

While the succubus is revealed in the module outline, there's no statistics or really detailed character outline, such as appearance or history, provided, as is the same with the other sample adventures. This means the Game Master will need to create the needed main characters, setting and details of encounters beyond the outlines provided. While the plot outline gives a summary of the high points of the adventure, they will need to fill in the gaps that exist.

As a reference to Succubi in role playing games, this book disappoints in its lack of detail, but as a general reference for players and GMs, it does open all sorts of interesting possibilities for role playing. I Was a Teenage Succubus reads as being humorous and interesting, but will require some effort from the Game Master to flesh the work out fully.

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